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Python实现多功能音乐播放器

前言

就是用Python做一个简易的音乐播放器,废话不多说,咱们直接开干 当然,今天做这个肯定不是最简单的,最简单的音乐播放器,9行代码足以

import time
import pygame

file = r'歌曲路径'
pygame.mixer.init()
print('正在播放',file)
track = pygame.mixer.music.load(file)
pygame.mixer.music.play()
time.sleep(130)
pygame.mixer.music.stop()

开始今天的代码之前,准备工作

知识点和所需模块

1.python基础知识 2.requests库 3.time 4.pygame 5.tkinter 6.线程

环境

  • windows
  • pycharm 2021.2
  • python 3.8

完整代码,运行即可,记得👍👍👍(直接明示了)

# 导入
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame # pip

root = tkinter.Tk()
root.title('音乐播放器')
root.geometry('460x600+500+100')
root.resizable(False,False) # 不能拉伸

folder =''
res = []
num = 0
now_music = ''

def buttonChooseClick():
"""
添加文件夹
:return:
"""

global folder
global res
if not folder:
folder = tkinter.filedialog.askdirectory()
musics = [folder + '\\\\' + music
for music in os.listdir(folder) \\
\\
if music.endswith(('.mp3','.wav','.ogg'))]
ret = []
for i in musics:
ret.append(i.split('\\\\')[1:])
res.append(i.replace('\\\\','/'))

var2 = tkinter.StringVar()
var2.set(ret)
lb = tkinter.Listbox(root,listvariable=var2)
lb.place(x=50,y=100,width=260,height=300)

if not folder:
return

global playing
playing = True
# 根据情况禁用和启用相应的按钮
buttonPlay['state'] = 'normal'
buttonStop['state'] = 'normal'
# buttonPause['state'] = 'normal'
pause_resume.set('播放')

def play():
"""
播放音乐
:return:
"""

if len(res):
pygame.mixer.init()
global num
while playing:
if not pygame.mixer.music.get_busy():
netxMusic = res[num]
print(netxMusic)
print(num)
pygame.mixer.music.load(netxMusic.encode())
# 播放
pygame.mixer.music.play(1)
if len(res) -1 == num:
num = 0
else:
num = num + 1
netxMusic = netxMusic.split('\\\\')[1:]
musicName.set('playing......' + ''.join(netxMusic))
else:
time.sleep(0.1)

def buttonPlayClick():
"""
点击播放
:return:
"""

buttonNext['state'] = 'normal'

buttonPrev['state'] = 'normal'
# 选择要播放的音乐文件夹
if pause_resume.get() == '播放':
pause_resume.set('暂停')
global folder

if not folder:
folder = tkinter.filedialog.askdirectory()

if not folder:
return

global playing

playing = True

# 创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()

elif pause_resume.get() == '暂停':
# pygame.mixer.init()
pygame.mixer.music.pause()

pause_resume.set('继续')

elif pause_resume.get() == '继续':
# pygame.mixer.init()
pygame.mixer.music.unpause()

pause_resume.set('暂停')

def buttonStopClick():
"""
停止播放
:return:
"""

global playing
playing = False
pygame.mixer.music.stop()

def buttonNextClick():
"""
下一首
:return:
"""

global playing
playing = False
pygame.mixer.music.stop()
global num
if len(res) == num:
num = 0

playing = True
# 创建线程播放音乐,主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()

def closeWindow():
"""
关闭窗口
:return:
"""

# 修改变量,结束线程中的循环

global playing

playing = False

time.sleep(0.3)

try:

# 停止播放,如果已停止,

# 再次停止时会抛出异常,所以放在异常处理结构中

pygame.mixer.music.stop()

pygame.mixer.quit()

except:

pass

root.destroy()

def control_voice(value=0.5):
"""
声音控制
:param value: 0.0-1.0
:return:
"""

pygame.mixer.music.set_volume(float(value))

def buttonPrevClick():
"""
上一首
:return:
"""

global playing

playing = False

pygame.mixer.music.stop()
#
# pygame.mixer.quit()
global num
# num += 1
# num -= 1
if num == 0:
num = len(res) - 2
# num -= 1
elif num == len(res) - 1:
num -= 2
else:
num -= 2
# num -= 1
print(num)

playing = True

# 创建一个线程来播放音乐,当前主线程用来接收用户操作

t = threading.Thread(target=play)

t.start()

# 窗口关闭
root.protocol('WM_DELETE_WINDOW', closeWindow)

# 添加按钮
buttonChoose = tkinter.Button(root,text='添加',command=buttonChooseClick)
# 布局
buttonChoose.place(x=50,y=10,width=50,height=20)

# 播放按钮
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick)
buttonPlay.place(x=190,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'

# 停止按钮
buttonStop = tkinter.Button(root, text='停止',command=buttonStopClick)
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'

# 下一首
buttonNext = tkinter.Button(root, text='下一首',command=buttonNextClick)
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
# 上一首
buttonPrev = tkinter.Button(root, text='上一首',command=buttonPrevClick)
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'

# 标签
musicName = tkinter.StringVar(root, value='暂时没有播放音乐...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)

# 音量控制
# HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,
length=240, showvalue=0, tickinterval=2, resolution=0.1,command=control_voice)
s.place(x=50, y=50, width=200)

# 显示
root.mainloop()

效果展示

简易版的

还有个半成品的,目前代码没写完

导入模块

import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame

一、界面

root = tkinter.Tk()
root.title('音乐播放器')
root.geometry('460x600+500+100')
root.resizable(False,False) # 不能拉伸

# 显示
root.mainloop()

按钮

# 添加按钮
buttonChoose = tkinter.Button(root,text='添加')
# 布局
buttonChoose.place(x=50,y=10,width=50,height=20)

# 播放按钮
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume)
buttonPlay.place(x=190,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'

# 停止按钮
buttonStop = tkinter.Button(root, text='停止')
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'

# 下一首
buttonNext = tkinter.Button(root, text='下一首')
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
# 上一首
buttonPrev = tkinter.Button(root, text='上一首')
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'

# 标签
musicName = tkinter.StringVar(root, value='暂时没有播放音乐...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)

# 音量控制
# HORIZONTAL表示为水平放置,默认为竖直,竖直为vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,
length=240, showvalue=0, tickinterval=2, resolution=0.1)
s.place(x=50, y=50, width=200)

二、功能

创建一个文件目录

folder =''
res = []
num = 0
now_music = ''

音乐读取功能

def buttonChooseClick():
global folder
global res
if not folder:
folder = tkinter.filedialog.askdirectory()
musics = [folder + '\\\\' + music
for music in os.listdir(folder) \\
\\
if music.endswith(('.mp3','.wav','.ogg'))]
ret = []
for i in musics:
ret.append(i.split('\\\\')[1:])
res.append(i.replace('\\\\','/'))

if not folder:
return

global playing
playing = True
# 根据情况禁用和启用相应的按钮
buttonPlay['state'] = 'normal'
buttonStop['state'] = 'normal'
# buttonPause['state'] = 'normal'
pause_resume.set('播放')

显示已加载的音乐

var2 = tkinter.StringVar()
var2.set(ret)
lb = tkinter.Listbox(root,listvariable=var2)
lb.place(x=50,y=100,width=260,height=300)

播放音乐

def play():
if len(res):
pygame.mixer.init()
global num
while playing:
if not pygame.mixer.music.get_busy():
netxMusic = res[num]
print(netxMusic)
print(num)
pygame.mixer.music.load(netxMusic.encode())
# 播放
pygame.mixer.music.play(1)
if len(res) -1 == num:
num = 0
else:
num = num + 1
netxMusic = netxMusic.split('\\\\')[1:]
musicName.set('playing......' + ''.join(netxMusic))
else:
time.sleep(0.1)

# 点击播放
def buttonPlayClick():
buttonNext['state'] = 'normal'

buttonPrev['state'] = 'normal'
# 选择要播放的音乐文件夹
if pause_resume.get() == '播放':
pause_resume.set('暂停')
global folder

if not folder:
folder = tkinter.filedialog.askdirectory()

if not folder:
return

global playing

playing = True

# 创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()

elif pause_resume.get() == '暂停':
# pygame.mixer.init()
pygame.mixer.music.pause()

pause_resume.set('继续')

elif pause_resume.get() == '继续':
# pygame.mixer.init()
pygame.mixer.music.unpause()

pause_resume.set('暂停')

停止播放

def buttonStopClick():
global playing
playing = False
pygame.mixer.music.stop()

下一首

def buttonNextClick():
global playing
playing = False
pygame.mixer.music.stop()
global num
if len(res) == num:
num = 0

playing = True
# 创建线程播放音乐,主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()

上一首

def buttonPrevClick():
global playing
playing = False
pygame.mixer.music.stop()
#
# pygame.mixer.quit()
global num
# num += 1
# num -= 1
if num == 0:
num = len(res) - 2
# num -= 1
elif num == len(res) - 1:
num -= 2
else:
num -= 2
# num -= 1
print(num)
playing = True
# 创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()

音量控制

def control_voice(value=0.5):
pygame.mixer.music.set_volume(float(value))

关闭窗口

def closeWindow():
# 修改变量,结束线程中的循环
global playing
playing = False
time.sleep(0.3)

try:
# 停止播放,如果已停止,
# 再次停止时会抛出异常,所以放在异常处理结构中
pygame.mixer.music.stop()
pygame.mixer.quit()

except:
pass
root.destroy()

来源:https://blog.csdn.net/m0_48405781/article/details/122947011
图文来源于网络,如有侵权请联系删除。

未经允许不得转载:百木园 » Python实现多功能音乐播放器

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