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【Python】用150行代码模拟太阳系行星运转+源码

又到每日分享Python小技巧的时候了,我真是太开心了。今天给大家分享的是模拟太阳系行星运转。听起来就很不错,效果出来的时候也是很不错的,让我们一起期待。

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1、准备材料

首先我们需要准备这样一些材料

宇宙背景图

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背景透明的行星图

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2:编写代码

代码分块详解

导入需要的模块

###Python学习交流Q群:906715085###
import pygame  
import sys  
import math  
from pygame.locals import *

 

定义窗口大小、标题名称、字体设置、创建时钟

size = width, height = 1206, 780
screen = pygame.display.set_mode(size)
pygame.display.set_caption(太阳系行星运转示意图)
myfont = pygame.font.Font(None,60)
clock = pygame.time.Clock()

 

宇宙背景初始化

background = pygame.image.load(r 这里填背景图片本地路径 )
    screen.blit(background, (0, 0))

 

右侧文字及星球显示

###Python学习交流Q群:906715085##
   textImage = myfont.render(Solar System, True, (255, 255, 0))           # 太阳系
    screen.blit(textImage, (100, 100))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Sun, True, (255, 0, 0), (0, 0, 0))       # 太阳
    screen.blit(text_surface, (1020, 30))
    sun = pygame.image.load(rF:\\solar-system\\image\\sun_bg.png)
    screen.blit(pygame.transform.scale(sun, (27, 27)), (1090, 25))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Mercury, True, (255, 0, 0), (0, 0, 0))   # 水星
    screen.blit(text_surface, (1020, 70))
    my_font = pygame.font.SysFont(arial, 15)
    Mercury = pygame.image.load(rF:\\solar-system\\image\\mercury_bg.png)
    screen.blit(pygame.transform.scale(Mercury, (27, 27)), (1090, 65))
    text_surface = my_font.render(Venus, True, (255, 0, 0), (0, 0, 0))     # 金星
    screen.blit(text_surface, (1020, 110))
    my_font = pygame.font.SysFont(arial, 15)
    spark = pygame.image.load(rF:\\solar-system\\image\\spark_bg.png)
    screen.blit(pygame.transform.scale(spark, (27, 27)), (1090, 105))
    text_surface = my_font.render(Earth, True, (255, 0, 0), (0, 0, 0))     # 地球
    screen.blit(text_surface, (1020, 150))
    my_font = pygame.font.SysFont(arial, 15)
    earth = pygame.image.load(rF:\\solar-system\\image\\earth_min_bg.png)
    screen.blit(pygame.transform.scale(earth, (27, 27)), (1090, 145))
    text_surface = my_font.render(Moon, True, (255, 0, 0), (0, 0, 0))      # 月球
    screen.blit(text_surface, (1020, 190))
    my_font = pygame.font.SysFont(arial, 15)
    moon = pygame.image.load(rF:\\solar-system\\image\\mercury_bg.png)
    screen.blit(pygame.transform.scale(moon, (27, 27)), (1090, 185))
    text_surface = my_font.render(Mars, True, (255, 0, 0), (0, 0, 0))      # 火星
    screen.blit(text_surface, (1020, 230))
    Mars = pygame.image.load(rF:\\solar-system\\image\\venus_bg.png)
    screen.blit(pygame.transform.scale(Mars, (27, 27)), (1090, 225))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Jupiter, True, (255, 0, 0), (0, 0, 0))   # 木星
    screen.blit(text_surface, (1020, 270))
    Jupiter = pygame.image.load(rF:\\solar-system\\image\\jupiter_min_bg.png)
    screen.blit(pygame.transform.scale(Jupiter, (27, 27)), (1090, 265))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Saturn, True, (255, 0, 0), (0, 0, 0))    # 土星
    screen.blit(text_surface, (1020, 300))
    Saturn = pygame.image.load(rF:\\solar-system\\image\\saturn_bg.png)
    screen.blit(pygame.transform.scale(Saturn, (30, 30)), (1090, 305))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Uranus, True, (255, 0, 0), (0, 0, 0))    # 天王星
    screen.blit(text_surface, (1020, 340))
    Uranus = pygame.image.load(rF:\\solar-system\\image\\uranus_bg.png)
    screen.blit(pygame.transform.scale(Uranus, (27, 27)), (1090, 345))
    my_font = pygame.font.SysFont(arial, 15)
    text_surface = my_font.render(Neptune, True, (255, 0, 0), (0, 0, 0))   # 海王星
    screen.blit(text_surface, (1020, 380))
    Neptune = pygame.image.load(rF:\\solar-system\\image\\neptune_bg.png)
    screen.blit(pygame.transform.scale(Neptune, (27, 27)), (1090, 385))

 

设定太阳初始位置

sun = pygame.image.load(rF:/solar-system/image/sun_bg.png)
screen.blit(pygame.transform.scale(sun, (170, 170)), (527,307))

 

实现各个星球绕着太阳转

# 水星
    roll_3 += 0.077  # 每帧公转pi
    pos_3_x = int(size[0] // 2 + size[1] // 8 * math.sin(roll_3))
    pos_3_y = int(size[1] // 2 + size[1] // 8 * math.cos(roll_3))
    mercury = pygame.image.load(rF:\\solar-system\\image\\mercury_bg.png)
    screen.blit(pygame.transform.scale(mercury, (8, 8)), (pos_3_x, pos_3_y))
 

 

#金星

roll_2 += 0.069  # 每帧公转pi
pos_2_x = int(size[0] // 2 + size[1] // 7 * math.sin(roll_2))
pos_2_y = int(size[1] // 2 + size[1] // 7 * math.cos(roll_2))
venus = pygame.image.load(rF:\\solar-system\\image\\venus_bg.png)
screen.blit(pygame.transform.scale(venus, (10, 10)), (pos_2_x, pos_2_y))

 

# 地球
 roll_e += 0.060  # 每帧公转pi
    pos_e_x = int(size[0] // 2 + size[1] // 6 * math.sin(roll_e))
    pos_e_y = int(size[1] // 2 + size[1] // 6 * math.cos(roll_e))
    earth = pygame.image.load(rF:\\solar-system\\image\\earth_min_bg.png)
    screen.blit(pygame.transform.scale(earth, (15, 15)), (pos_e_x, pos_e_y))

 

    # 火星
roll_4 += 0.053  # 每帧公转pi
pos_4_x = int(size[0] // 2 + size[1] // 5 * math.sin(roll_4))
pos_4_y = int(size[1] // 2 + size[1] // 5 * math.cos(roll_4))
venus = pygame.image.load(rF:\\solar-system\\image\\venus_bg.png)
screen.blit(pygame.transform.scale(venus, (13, 13)), (pos_4_x, pos_4_y))

 

   # 木星

在这里插入图片描述

roll_5 += 0.045  # 每帧公转pi
pos_5_x = int(size[0] // 2 + size[1] // 4 * math.sin(roll_5))
pos_5_y = int(size[1] // 2 + size[1] // 4 * math.cos(roll_5))
mouth = pygame.image.load(rF:\\solar-system\\image\\jupiter_bg.png)
screen.blit(pygame.transform.scale(mouth, (70, 70)), (pos_5_x, pos_5_y))

 

# 土星

roll_6 += 0.037  # 每帧公转pi
pos_6_x = int(size[0] // 2 + size[1] // 3.5 * math.sin(roll_6))
pos_6_y = int(size[1] // 2 + size[1] // 3.5 * math.cos(roll_6))
saturn = pygame.image.load(rF:\\solar-system\\image\\saturn_bg.png)
screen.blit(pygame.transform.scale(saturn, (50, 50)), (pos_6_x, pos_6_y))
    # 天王星
roll_7 += 0.031  # 每帧公转pi
pos_7_x = int(size[0] // 2 + size[1] // 2.7 * math.sin(roll_7))
pos_7_y = int(size[1] // 2 + size[1] // 2.7 * math.cos(roll_7))
uranus = pygame.image.load(rF:\\solar-system\\image\\uranus_bg.png)
screen.blit(pygame.transform.scale(uranus, (45, 45)), (pos_7_x, pos_7_y))

 

# 海王星
   roll_8 += 0.025  # 每帧公转pi
    pos_8_x = int(size[0] // 2 + size[1] // 2 * math.sin(roll_8))
    pos_8_y = int(size[1] // 2 + size[1] // 2 * math.cos(roll_8))
    neptune = pygame.image.load(rF:\\solar-system\\image\\neptune_bg.png)
    screen.blit(pygame.transform.scale(neptune, (37, 37)), (pos_8_x, pos_8_y))

 

实现月亮绕着地球转

roll_m += 0.2  # 每帧公转pi
pos_m_x = int(pos_e_x + size[1] // 50 * math.sin(roll_m))
pos_m_y = int(pos_e_y + size[1] // 50 * math.cos(roll_m))
mouth = pygame.image.load(rF:\\solar-system\\image\\mercury_bg.png)
screen.blit(pygame.transform.scale(mouth, (6, 6)), (pos_m_x, pos_m_y))

 

如果你很有情调的话,还可以在循环体之前加一段代码,配曲music

注:此处音乐力求达到宏伟效果,因此选的是 Victory.mp3

#添加背景音乐
pygame.mixer.music.load(\'F:/music.mp3\')
pygame.mixer.music.play(-1, 40)
pygame.mixer.music.set_volume(0.5)

 

总观整体代码

#导入模块
import pygame  
import sys  
import math  
from pygame.locals import *
#初始化
pygame.init()

 

 

#定义窗口大小、标题名称、字体设置、创建时钟(可以控制游戏循环频率)等
size = width, height = 1206, 780
screen = pygame.display.set_mode(size)
pygame.display.set_caption(太阳系行星运转示意图)
myfont = pygame.font.Font(None,60)
clock = pygame.time.Clock()

 

#定义三个空列表
pos_e = pos_mm = []
#地球和月球等其他行星的公转过的角度
roll_e = roll_m = 0
roll_2 = roll_3 = roll_4 = roll_5 = roll_6 = roll_7 = roll_8 = 0
 
#添加背景音乐
pygame.mixer.music.load(\'F:/music.mp3\')
pygame.mixer.music.play(-1, 40)
pygame.mixer.music.set_volume(0.5)
 
#循环,达到万事万物永不停息的目的
while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            sys.exit()

 

# 宇宙
background = pygame.image.load(rE:/3.PNG)
screen.blit(background, (0, 0))

 


 
# 显示文字及星球
textImage = myfont.render(Solar System, True, (255, 255, 0))           # 太阳系
screen.blit(textImage, (100, 100))
my_font = pygame.font.SysFont(arial, 15)
text_surface = my_font.render(Sun, True, (255, 0, 0), (0, 0, 0))       # 太阳
screen.blit(text_surface, (1020, 30))
sun = pygame.image.load(rF:\\solar-system\\image\\sun_bg.png)
screen.blit(pygame.transform.scale(sun, (27, 27)), (1090, 25))
my_font = pygame.font.SysFont(arial, 15)
text_surface = my_font.render(Mercury, True, (255, 0, 0), (0, 0, 0))   # 水星
screen.blit(text_surface, (1020, 70))
my_font = pygame.font.SysFont(arial, 15)
Mercury = pygame.image.load(rF:\\solar-system\\image\\mercury_bg.png)
screen.blit(pygame.transform.scale(Mercury, (27, 27)), (1090, 65))
text_surface = my_font.render(Venus, True, (255, 0, 0), (0, 0, 0))     # 金星
screen.blit(text_surface, (1020, 110))
my_font = pygame.font.SysFont(arial, 15)
spark = pygame.image.load(rF:\\solar-system\\image\\spark_bg.png)
screen.blit(pygame.transform.scale(spark, (27, 27)), (1090, 105))
text_surface = my_font.render(Earth, True, (255, 0, 0), (0, 0, 0))     # 地球
screen.blit(text_surface, (1020, 150))
my_font = pygame.font.SysFont(arial, 15)
earth = pygame.image.load(rF:\\solar-system\\image\\earth_min_bg.png)
screen.blit(pygame.transform.scale(earth, (27, 27)), (1090, 145))
text_surface = my_font.render(Moon, True, (255, 0, 0), (0, 0, 0))      # 月球
screen.blit(text_surface, (1020, 190))
my_font = pygame.font.SysFont(arial, 15)
moon = pygame.image.load(rF:\\solar-system\\image\\mercury_bg.png)
screen.blit(pygame.transform.scale(moon, (27, 27)), (1090, 185))
text_surface = my_font.render(Mars, True, (255, 0, 0), (0, 0, 0))      # 火星
screen.blit(text_surface, (1020, 230))
Mars = pygame.image.load(rF:\\solar-system\\image\\venus_bg.png)
screen.blit(pygame.transform.scale(Mars, (27, 27)), (1090, 225))
my_font = pygame.font.SysFont(arial, 15)
text_surface = my_font.render(Jupiter, True, (255, 0, 0), (0, 0, 0))   # 木星
screen.blit(text_surface, (1020, 270))
Jupiter = pygame.image.load(rF:\\solar-system\\image\\jupiter_min_bg.png)
screen.blit(pygame.transform.scale(Jupiter, (27, 27)), (1090, 265))
my_font = pygame.font.SysFont(arial, 15)
text_surface = my_font.render(Saturn, True, (255, 0, 0), (0, 0, 0))    # 土星
screen.blit(text_surface, (1020, 300))
Saturn = pygame.image.load(rF:\\solar-system\\image\\saturn_bg.png)
screen.blit(pygame.transform.scale(Saturn, (30, 30)), (1090, 305))
my_font = pygame.font.SysFont(arial, 15)
text_surface = my_font.render(Uranus, True, (255, 0, 0), (0, 0, 0))    # 天王星
screen.blit(text_surface, (1020, 340))
Uranus = pygame.image.load(rF:\\solar-system\\image\\uranus_bg.png)
screen.blit(pygame.transform.scale(Uranus, (27, 27)), (1090, 345))
my_font = pygame.font.SysFont(arial, 15)
text_surface = my_font.render(Neptune, True, (255, 0, 0), (0, 0, 0))   # 海王星
screen.blit(text_surface, (1020, 380))
Neptune = pygame.image.load(rF:\\solar-system\\image\\neptune_bg.png)
screen.blit(pygame.transform.scale(Neptune, (27, 27)), (1090, 385))
 
# 太阳
sun = pygame.image.load(rF:/solar-system/image/sun_bg.png)
screen.blit(pygame.transform.scale(sun, (170, 170)), (527,307))
 
# 水星
roll_3 += 0.077  # 每帧公转pi
pos_3_x = int(size[0] // 2 + size[1] // 8 * math.sin(roll_3))
pos_3_y = int(size[1] // 2 + size[1] // 8 * math.cos(roll_3))
mercury = pygame.image.load(rF:\\solar-system\\image\\mercury_bg.png)
screen.blit(pygame.transform.scale(mercury, (8, 8)), (pos_3_x, pos_3_y))
 
# 金星
roll_2 += 0.069  # 每帧公转pi
pos_2_x = int(size[0] // 2 + size[1] // 7 * math.sin(roll_2))
pos_2_y = int(size[1] // 2 + size[1] // 7 * math.cos(roll_2))
venus = pygame.image.load(rF:\\solar-system\\image\\venus_bg.png)
screen.blit(pygame.transform.scale(venus, (10, 10)), (pos_2_x, pos_2_y))
 
# 地球
roll_e += 0.060  # 每帧公转pi
pos_e_x = int(size[0] // 2 + size[1] // 6 * math.sin(roll_e))
pos_e_y = int(size[1] // 2 + size[1] // 6 * math.cos(roll_e))
earth = pygame.image.load(rF:\\solar-system\\image\\earth_min_bg.png)
screen.blit(pygame.transform.scale(earth, (15, 15)), (pos_e_x, pos_e_y))
 
# 月球
roll_m += 0.2  # 每帧公转pi
pos_m_x = int(pos_e_x + size[1] // 50 * math.sin(roll_m))
pos_m_y = int(pos_e_y + size[1] // 50 * math.cos(roll_m))
mouth = pygame.image.load(rF:\\solar-system\\image\\mercury_bg.png)
screen.blit(pygame.transform.scale(mouth, (6, 6)), (pos_m_x, pos_m_y))
 
# 火星
roll_4 += 0.053  # 每帧公转pi
pos_4_x = int(size[0] // 2 + size[1] // 5 * math.sin(roll_4))
pos_4_y = int(size[1] // 2 + size[1] // 5 * math.cos(roll_4))
venus = pygame.image.load(rF:\\solar-system\\image\\venus_bg.png)
screen.blit(pygame.transform.scale(venus, (13, 13)), (pos_4_x, pos_4_y))
 
# 木星
roll_5 += 0.045  # 每帧公转pi
pos_5_x = int(size[0] // 2 + size[1] // 4 * math.sin(roll_5))
pos_5_y = int(size[1] // 2 + size[1] // 4 * math.cos(roll_5))
mouth = pygame.image.load(rF:\\solar-system\\image\\jupiter_bg.png)
screen.blit(pygame.transform.scale(mouth, (70, 70)), (pos_5_x, pos_5_y))
 
# 土星
roll_6 += 0.037  # 每帧公转pi
pos_6_x = int(size[0] // 2 + size[1] // 3.5 * math.sin(roll_6))
pos_6_y = int(size[1] // 2 + size[1] // 3.5 * math.cos(roll_6))
saturn = pygame.image.load(rF:\\solar-system\\image\\saturn_bg.png)
screen.blit(pygame.transform.scale(saturn, (50, 50)), (pos_6_x, pos_6_y))
 
# 天王星
roll_7 += 0.031  # 每帧公转pi
pos_7_x = int(size[0] // 2 + size[1] // 2.7 * math.sin(roll_7))
pos_7_y = int(size[1] // 2 + size[1] // 2.7 * math.cos(roll_7))
uranus = pygame.image.load(rF:\\solar-system\\image\\uranus_bg.png)
screen.blit(pygame.transform.scale(uranus, (45, 45)), (pos_7_x, pos_7_y))
 
# 海王星
roll_8 += 0.025  # 每帧公转pi
pos_8_x = int(size[0] // 2 + size[1] // 2 * math.sin(roll_8))
pos_8_y = int(size[1] // 2 + size[1] // 2 * math.cos(roll_8))
neptune = pygame.image.load(rF:\\solar-system\\image\\neptune_bg.png)
screen.blit(pygame.transform.scale(neptune, (37, 37)), (pos_8_x, pos_8_y))
 
# 刷新
pygame.display.flip()
# 数值越大刷新越快,小球运动越快
clock.tick(50)

 

最后
到这里就没有了,150行代码,不多不少刚刚好。其实还是挺多的,密密麻麻的代码先给自己点一个赞。喜欢的点赞,不懂的记得点赞收藏。下一章见。

在这里插入图片描述


来源:https://www.cnblogs.com/123456feng/p/16079181.html
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