前言
嗨喽~大家好呀,这里是魔王呐 !
这个小恐龙熟悉叭,相信你在摸鱼得时候玩过它~
这是谷歌流量器中很有名的彩蛋:当你网络出现问题时,就会出现一个“小恐龙游戏”。
当然你如果想要直接进行游戏,可以在地址栏输入:chrome://dino
那么今天我们得目的就是:用python来制作一个仿制的“小恐龙游戏”!
开发工具:
Python版本:3.6.4
相关模块:
pygame模块;以及一些python自带的模块。
如果安装python第三方模块:
-
win + R 输入 cmd 点击确定, 输入安装命令 pip install 模块名 (pip install pygame) 回车
-
在pycharm中点击Terminal(终端) 输入安装命令
准备素材
图片
音乐
代码
运行代码文件:Game7.py
导入模块
import cfg import sys import random import pygame from modules.sprites.scene import * from modules.sprites.obstacle import * from modules.sprites.dinosaur import * from modules.interfaces.gameend import GameEndInterface from modules.interfaces.gamestart import GameStartInterface 需要源码、素材可加261823976
游戏初始化
\'\'\'main\'\'\' def main(highest_score): pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption(\'T-Rex Rush —— 青灯教育 小恐龙\')
导入所有声音文件
sounds = {} for key, value in cfg.AUDIO_PATHS.items(): sounds[key] = pygame.mixer.Sound(value)
游戏开始界面
GameStartInterface(screen, sounds, cfg)
定义一些游戏中必要的元素和变量
score = 0 score_board = Scoreboard(cfg.IMAGE_PATHS[\'numbers\'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR) highest_score = highest_score highest_score_board = Scoreboard(cfg.IMAGE_PATHS[\'numbers\'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True) dino = Dinosaur(cfg.IMAGE_PATHS[\'dino\']) ground = Ground(cfg.IMAGE_PATHS[\'ground\'], position=(0, cfg.SCREENSIZE[1])) cloud_sprites_group = pygame.sprite.Group() cactus_sprites_group = pygame.sprite.Group() ptera_sprites_group = pygame.sprite.Group() add_obstacle_timer = 0 score_timer = 0
游戏主循环
clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE or event.key == pygame.K_UP: dino.jump(sounds) elif event.key == pygame.K_DOWN: dino.duck() elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN: dino.unduck() screen.fill(cfg.BACKGROUND_COLOR) 需要源码、素材可加261823976
--随机添加云
if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10: cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS[\'cloud\'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
--随机添加仙人掌/飞龙
add_obstacle_timer += 1 if add_obstacle_timer > random.randrange(50, 150): add_obstacle_timer = 0 random_value = random.randrange(0, 10) if random_value >= 5 and random_value <= 7: cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS[\'cacti\'])) else: position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20] ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS[\'ptera\'], position=(600, random.choice(position_ys))))
--更新游戏元素
dino.update() ground.update() cloud_sprites_group.update() cactus_sprites_group.update() ptera_sprites_group.update() score_timer += 1 if score_timer > (cfg.FPS//12): score_timer = 0 score += 1 score = min(score, 99999) if score > highest_score: highest_score = score if score % 100 == 0: sounds[\'point\'].play() if score % 1000 == 0: ground.speed -= 1 for item in cloud_sprites_group: item.speed -= 1 for item in cactus_sprites_group: item.speed -= 1 for item in ptera_sprites_group: item.speed -= 1
--碰撞检测
for item in cactus_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(sounds) for item in ptera_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(sounds)
--将游戏元素画到屏幕上
dino.draw(screen) ground.draw(screen) cloud_sprites_group.draw(screen) cactus_sprites_group.draw(screen) ptera_sprites_group.draw(screen) score_board.set(score) highest_score_board.set(highest_score) score_board.draw(screen) highest_score_board.draw(screen) 需要源码、素材可加261823976
--更新屏幕
pygame.display.update()
clock.tick(cfg.FPS)
--游戏是否结束
if dino.is_dead: break
游戏结束界面
return GameEndInterface(screen, cfg), highest_score \'\'\'run\'\'\' if __name__ == \'__main__\': highest_score = 0 while True: flag, highest_score = main(highest_score) if not flag: break
配置代码文件:cfg.py
导入模块
import os
屏幕大小
SCREENSIZE = (600, 150)
FPS
FPS = 60
音频素材路径
AUDIO_PATHS = { \'die\': os.path.join(os.getcwd(), \'resources/audios/die.wav\'), \'jump\': os.path.join(os.getcwd(), \'resources/audios/jump.wav\'), \'point\': os.path.join(os.getcwd(), \'resources/audios/point.wav\') }
图片素材路径
IMAGE_PATHS = { \'cacti\': [os.path.join(os.getcwd(), \'resources/images/cacti-big.png\'), os.path.join(os.getcwd(), \'resources/images/cacti-small.png\')], \'cloud\': os.path.join(os.getcwd(), \'resources/images/cloud.png\'), \'dino\': [os.path.join(os.getcwd(), \'resources/images/dino.png\'), os.path.join(os.getcwd(), \'resources/images/dino_ducking.png\')], \'gameover\': os.path.join(os.getcwd(), \'resources/images/gameover.png\'), \'ground\': os.path.join(os.getcwd(), \'resources/images/ground.png\'), \'numbers\': os.path.join(os.getcwd(), \'resources/images/numbers.png\'), \'ptera\': os.path.join(os.getcwd(), \'resources/images/ptera.png\'), \'replay\': os.path.join(os.getcwd(), \'resources/images/replay.png\') }
背景颜色
BACKGROUND_COLOR = (235, 235, 235) BLACK = (0, 0, 0) WHITE = (255, 255, 255)
效果
尾语
人的一生就像在攀登高峰,勤奋是你踏实稳健的双脚,
信念是你指引前行的向导,勇敢是你孜孜追寻的恒心。
开心日到了,愿你站稳双脚,确定方向,向着你的理想巅峰勇敢前行,
不用怕,未来就在你的脚下。
—— 心灵鸡汤
本文章到这里就结束啦~感兴趣的小伙伴可以复制代码去试试哦 😝
对啦!!记得三连哦~ 💕 另外,欢迎大家阅读我往期的文章呀~
来源:https://www.cnblogs.com/Qqun261823976/p/16602367.html
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